Collaboration and Competition

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

## Note

The project environment is similar to, but not identical to the Tennis environment on the Unity ML-Agents GitHub page.

You are required to work with the environment that we will provide as part of the project.

In particular, your project submission should not use the environment on the ML-Agents GitHub page.

## Evaluation

Your project will be reviewed by a Udacity reviewer against the project rubric. Review this rubric thoroughly, and self-evaluate your project before submission. All criteria found in the rubric must meet specifications for you to pass.

## Ready to submit your project?

Click on the "Submit Project" button and follow the instructions to submit!